We have a lot of things we want to do with Satisfactory. Future updates will be a balance of polish, performance-fixes and new features. We have most of the game prototyped in some shape or form, but we want to develop these prototypes further before introducing them to players. It's important to note that we want the roadmap to be a living thing that can change depending on your feedback and how things progress.
Below you'll find our current plan:
We've moved into the short but intense Swedish summer. This means that our work force is severely diminished and will continue to be so until the middle of August more or less. It also means that we won't start anything big for the time being, but will hopefully be able to push out smaller updates with QoL-fixes and squashing pet peeves we have with the game.
This is secret, but will probably be announced before we release it. The plan is to make something after summer time.
FURTHER DOWN THE ROAD
• Improvements on core gameplay and systems
• The rest of the FICSIT Milestones and Tech Unlocks
• More buildings, parts, vehicles and creatures
• Complete narrative
• More optimization
• Dedicated Servers
• Mod support
Why early Access?
Satisfactory is a big and complex game that can be expanded and refined for a very long time and we believe that there is a community of factory builders out in the world that would love to join us to create this beast of a game together. We want to involve players, see how they play and iterate the game based on that. Going Early Access will help us build an awesome factory-building game and help us focus on the right things moving forward.
Approximately how long will Satisfactory be in Early Access?
We hope to work on this game for years to come and make something truly special. We are not entirely sure what would qualify as a 1.0 version of Satisfactory, but the game will be in Early Access for at least 1 year, could be longer.
What is the current state of the Early Access version?
We’ve reached the point in development where we feel ready to open the game up to the public. There are still a bunch of performance, design and visual issues and the game is far from perfect. Having said that the game is in a state where you can have a lot of fun and enjoy tons of hours of gameplay, single or multiplayer. If you are into building factories and adventure in a vast unexplored world, we think that you are going to like Satisfactory a lot!
What we are launching with:
• 6 tiers full of milestones that unlocks machines, resources, equipment and vehicles
• 3 different starting areas/biomes on a large handcrafted world (30km2)
• Vehicles with automation capabilities
• Equipment and weapons
• Alien creatures
• Multiplayer (still in a bit funky state but it’s Playable and Fun™)
How is the full version planned to differ from the Early Access version?
We are planning to at least add the following:
• The rest of the FICSIT milestones and tiers
• More machines, resources, vehicles, equipment and weapons
• Improvements on core gameplay, systems, UI/UX, Quality of Life
• Iterate on world, exploration, landmarks, rewards and creatures
• Full narrative
• More optimization
• Dedicated server support
• Mod support
Will the game be priced differently during and after Early Access?
We expect the price to increase once we go 1.0, but we don’t know for sure.
How are you planning on involving the Community in your development process?
We’ve been running a closed alpha for months up to this point and have somewhat learned how to balance addressing feedback and introducing new content. We will keep on reading the discussions and talking to our community. We use Discord, our own up-vote forum, in-game bug reports, surveys etc. This process is likely something that we will iterate on as well. We have an experimental branch where we want to push in early content for future stable updates for those who want to opt in and help us test it. You can always follow our updates and progress through our different channels; Website, YouTube, Twitter, Facebook, Instagram, Reddit, Discord.