Why Early Access?
Satisfactory is a big and complex game that can be expanded and refined for a very long time and we believe that there is a community of factory builders out in the world that would love to join us to create this beast of a game together. We want to involve players, see how they play and iterate the game based on that. Going Early Access will help us build an awesome factory-building game and help us focus on the right things moving forward.
Approximately how long will Satisfactory be in Early Access?
We hope to work on this game for years to come and make something truly special. We are not entirely sure what would qualify as a 1.0 version of Satisfactory, but the game will be in Early Access for at least 1 year, could be longer.
What is the current state of the Early Access version?
We’ve reached the point in development where we feel ready to open the game up to the public. There are still a bunch of performance, design and visual issues and the game is far from perfect. Having said that the game is in a state where you can have a lot of fun and enjoy tons of hours of gameplay, single or multiplayer. If you are into building factories and adventure in a vast unexplored world, we think that you are going to like Satisfactory a lot!
What we are launching with:
• 6 tiers full of milestones that unlocks machines, resources, equipment and vehicles
• 3 different starting areas/biomes on a large handcrafted world (30km2)
• Vehicles with automation capabilities
• Equipment and weapons
• Alien creatures
• Multiplayer (still in a bit funky state but it’s Playable and Fun™)
How is the full version planned to differ from the Early Access version?
We are planning to at least add the following:
• The rest of the FICSIT milestones and tiers
• More machines, resources, vehicles, equipment and weapons
• Improvements on core gameplay, systems, UI/UX, Quality of Life
• Iterate on world, exploration, landmarks, rewards and creatures
• Full narrative
• More optimization
• Dedicated server support
• Mod support
Will the game be priced differently during and after Early Access?
We expect the price to increase once we go 1.0, but we don’t know for sure.
How are you planning on involving the Community in your development process?
We’ve been running a closed alpha for months up to this point and have somewhat learned how to balance addressing feedback and introducing new content. We will keep on reading the discussions and talking to our community. We use Discord, our own up-vote forum, in-game bug reports, surveys etc. This process is likely something that we will iterate on as well. We have an experimental branch where we want to push in early content for future stable updates for those who want to opt in and help us test it. You can always follow our updates and progress through our different channels; Website, YouTube, Twitter, Facebook, Instagram, Reddit, Discord.
Satisfactory Living Roadmap:
We have a lot of things we want to do with Satisfactory. Future updates will be a balance of polish, performance-fixes and new features. We have most of the game prototyped in some shape or form, but we want to develop these prototypes further before introducing them to players.
Early Access Launch - March 19
The first couple of weeks will focus on patching and hotfixing:
• Most annoying bugs
• Smaller QoL improvements
Update #1 - End of April
• Quartz Research Chains
• Sulfur Research Chains
• Conveyor Lifts
Update #2 - End of May
• Tier 7 (Nuclear and Aluminium)
• Overhaul late game areas
Further down the road - TBD
• Improvements on core gameplay and systems
• The rest of the FICSIT Milestones and Tech Unlocks
• More buildings, parts, vehicles and creatures
• Complete narrative
• More optimization
• Dedicated Servers
• Mod support
It's important to note that we want the roadmap to be a living thing that can change depending on your feedback and how things progress. When we’ve launched into Early Access and see how all of you play the game we will probably update the roadmap.
Is Satisfactory a lizard doggo simulator?
Not really but if you want to play it that way, you can. But you’ll probably find the game to be less than Satisfactory in this case.
Did you even try on this game or is this another Goat Simulator?
Hey we tried on Goat Simulator. But we tried harder on this game.
Where is the next Goat Simulator DLC? Or Sanctum 3?
*places finger over lips* Shhhhhh.
What is Satisfactory about?
Satisfactory is an FPS open-world factory building sim. You play as an engineer on an alien planet tasked to complete ‘Project Assembly’ - a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
Are there multiple procedurally generated planets?
No, there are no procedurally generated planets. Just one beautifully crafted, hand-made, 100% organic, vegan, GMO-free planet.
Actually, it’s not even a whole planet. It’s just a small bit. But it’s still pretty big, 30km2. That means about 5.4x5.4km.
Is there combat in the game?
Will the game be coming to Mac/Linux/Console?
No plans for that yet. We just want to get the game balanced and running smoothly on Windows then we might look into other platforms.
I heard that Satisfactory will be an Epic Games Store exclusive. Is that true?
Sure is! It’s a 12 month timed exclusive. More info here.
Will the game be coming to Steam after the Epic exclusivity is over?
Don’t know, we haven’t planned that far ahead. But maybe.
Can I gift a copy of Satisfactory to a friend?
Unfortunately the Epic Games Store doesn’t allow for that (yet?). I really hope it get’s added though :x
Is Satisfactory multiplayer?
Yes. We officially support 1-4 players, but we are not limiting it at the moment. This might change but if you want to try more than 4 players then go for it. If it crashes it’s you or Simon’s fault. @SBegby on Twitter.
Will there be mod support?
This is something we have seriously considered but are instead focusing on getting the game finished and running smoothly. Mod support may be added in the future.
Is this game going to keep being delayed?
No. But every time it is delayed it would most likely be Simon's fault. In fact, all delays are Simon's fault. @SBegby on Twitter.
Coffee Stain has a lot of studios under its publishing arm. Which studio made this?
It’s true! We work with a lot of great studios under Coffee Stain Publishing. But this game was made by the OG Coffee Stain Studios. The same studio that created the Sanctum and Goat Simulator franchises.
How long have you been working on Satisfactory?
More than half-way through 2016 or something.
The spider things creeped me out. I’m arachnophobic and can’t play games with spiders in them. Does that mean I can’t play the game?
You can. I’m also arachnophobic. So I made an “Arachnophobia Mode” which turns the spiders into cute cat sprites. I spent two hours on it so it looks terrible, but at least they aren’t spiders anymore. But I guess you probably shouldn’t watch the trailer again.
Can I follow Satisfactory online?
Community Manager: https://twitter.com/jembawls
I need a complete online Satisfactory encyclopedia. And it better be updated frequently. Do you lazy devs even care about something like that?
No, we don't. Absolutely not. However, you could check out our 100% Community-run wiki! They care way more than we do.
This FAQ was amazing. The best I’ve ever read. Can I follow the Community Manager who wrote this on Social Media?
You bet! @jembawls on Twitter. I don’t always talk about games but I could really use the validation. Also I’ll do my best to answer questions etc.
This FAQ wasn’t actually amazing.